
It's better than the 5th game, but that's not saying much. Other than that, you're better off with the original 2-4 Settlers and even Settlers 6. I guess the sandbox where you can put together your headquaters is nice.

Settlers 7 have technology trees, but every single technology = % bonuses for your soldiers and structures. It's all about send quantity X of resource Y or kill some bandits.

All maps are boring and even quest zones don't change anything. They're limited to roads (it's even bigger limitation than Settlers 2!). The outposts are prebuilt and you can only order your armies to attack/retreat. I bet you hated control zones in the previous Settlers game. You can't rebuild the main routes (as you are able in Settlers 6), every structure needs a road which placement is extremely limited, you can't even build walls. And the worst of all - the building itself is extremely limited. Settlers don't have any needs other than food (which is partially optional). There are production chains, but they don't come out of 2 levels. It's even more simplistic than Settlers 1. It's awfully stale and ultimately boring. But the above is just a nitpicking, really. Say goodbye to different architecture (already limited in Settlers 6) - everything is the same in Paths to a Kingdom. Remember wildlife, dogs, cats and chicken in Settlers 6, settlers wandering around the town, etc? You will find none of that in Settlers 7. The issue is extremely glaring on soldiers' animations. They have too much frames and every movement seems like put into x2 speed (on x1). Also, the initial charm of Settlers 7's looks is ruined by animation. The developer was aware of that and implemented small goods icons above the settlers, so you can see what exactly is happening in your settlement. So far, that every single building looks exactly the same and every single settler looks the same. Most of the time you play on the smallest zoom, which is FAR away from the ground. And the good overall art direction for the most of time is barely visible outside of cut-scenes. The game is resource hungry and tends to overheat my GPU for no reason and very often I suffered serious FPS drops (from 60+ to 5). They're really Settlers 3-4 alike and I take the look of Settlers 7 over two previous ones. The game is resource hungry and tends to overheat my GPU for no reason and very often I suffered In opposition to the majority I will say that I like the overall art direction and stupid, bumbling characters that don't know what they're doing. You and your friends can share your creations online.In opposition to the majority I will say that I like the overall art direction and stupid, bumbling characters that don't know what they're doing. Play against a variety of AI profiles, up to 4 players or in team modeīring even more customization to your game as you assemble your castle from a wide range of styles, designs and architectural details.Choose the length of your game from quick match to an extended campaign.Adjust the victory point system based on your individual preferences.Create and customize maps to your needs.Unlock new items that are unique to you.Every decision counts as you engage in tactics to earn the most points by:Įxperience a highly customizable experience as you: A new level of tension is reached as you and your opponents collect points based on victories you achieve throughout the game.

Players will easily become engaged in an exciting campaign, skirmish maps or multi-player challenges in a world of lush forests, open meadows, fast flowing rivers, and high mountains.Įvery match is truly unique with the new victory point system. The Settlers 7: Paths to a Kingdom brings a fresh, innovative design to the franchise, while reintroducing the strong game mechanics and deep gameplay that are hallmarks of the highly acclaimed Settlers series.
